Spectra
The town of Spectra is having its annual Harvest Festival to celebrate the arrival of the autumn season and all it brings. Explore the town, converse with the locals, and help to prepare for the festival.
We intended to include dialogue and an overarching story, but after struggling with making Fungus work, we were unable to implement our writing. The game has functioning levels, collectible items, and assets for all our characters and environments made during the jam.
Made for the IGDA eJam 2020.
Developed by:
- SupriseOrb - Programming, gameplay design
- Anooj Vadodkar - Music, gameplay design, writing
- Chris Fleming - Level design, gameplay design
- Riley Park - Writing, level design, particle design
- Diane Sparks - Art, character design, writing
Status | Released |
Platforms | HTML5 |
Authors | Diane Sparks, SupriseOrb, Anooj Vadodkar, Rezi, Slvr_ChariotVII |
Genre | Adventure |
Made with | Unity |
Average session | A few minutes |
Inputs | Keyboard |
Download
Download
Spectra_Win.zip 24 MB
Development log
- Riley Park Devlog/PostmortemJun 28, 2020
- Chris Fleming DevlogJun 28, 2020
- Anooj Vadodkar DevlogJun 28, 2020
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